| It's Wednesday gamers, which means it's time for another WIRED Games newsletter! One of the nice things about a new year and a fresh start is that I have the opportunity to sit with my comfort games (namely, Destiny 2) and wonder, "What if I tried something else right now?" And that's why, in addition to Destiny 2, I've been playing a lot more Dave the Diver, especially on my Switch, I've been jumping in and out of Backpack Hero more than I care to admit (it's a great game, you should really play it) and letting the sweet call of Everspace 2 draw me back to it in a way that Starfield is trying to. Oh, and I've been spending time with friends playing modded Lethal Company, but then again, I feel like everyone is playing that right now, and if you're not, you should get some friends together and give it a try. This week's been slow on the games front, but it's not like it's been slow games-wise. The layoffs at Twitch were heartbreaking, as were the layoffs at Discord. Tech layoffs aren't going to slow down anytime soon, and gamers will probably feel the brunt of a lot of them this year, with everyone from publishers to social platforms claiming they "grew too quickly"—for which the natural remedy is to decimate the rank and file, right? Luckily for all of us, our Gear team spent the past week at CES, where we saw investment in new tech from companies that—we hope—are happily employing staff that feel secure and stable enough to do great work. Some of the shiny new gear we saw is even available to buy right now. That includes some of the neatest stuff, like Segway's transforming go-cart (seriously!) and Razer's lumbar-supporting gaming chair. That's pretty unusual; usually CES is packed with prototypes and proofs-of-concept that often fail to prove their point. In lieu of a ton of fresh news on the gaming front this week, here are some stories we ran over the holiday break that you may have missed. First of all, be sure to read Gabriel Leao's dispatch from Perifacon, one of Brazil's biggest gaming conventions, which is entirely put together by fan communities, with little to no help from the Hollywood franchises the attendees love so much. And if you missed Elisa Shoenberger's piece on how a new generation of artists and activists are using video games as a stage and starting point for interactive, innovative art projects, check that out as well. Similarly, with new handheld PC gaming consoles hitting the market every few months, you should bookmark Eric Ravenscraft's comparison review of all of the currently available models. Let's just say it'll get some updates in the very near future. Speaking of reviews, if you're looking for a great mechanical keyboard that can do double duty for work and play, Eric has a roundup for you there too. Finally, one story I was particularly proud of at the end of last year: how video games, tech, and some passionate people are putting their heads together to use gaming as a way to boost the mental health of young people and stave off depression, anxiety, and loneliness. In short, they're trying to use games to bridge the gap between mental health professionals and the young people who need their support and help. It's a great piece. We'll see you back here next week! |
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