Happy New Year, gamers! Welcome back to the WIRED Games newsletter. We've had some time off the past few weeks, and while I wish I could say we're all back super refreshed and with nothing major having happened in the gaming world over the holidays, well, that would be a lie. Let's take a look at some of the stories we published while you were opening gifts and sipping eggnog, shall we? First up, we had to end the year with a look at some of our favorite games of 2023, and that's what Megan Farokhmanesh did before we shut the door on 2023. If you missed it, check it out. Just keep in mind that there's no way we could have included all the titles we thought were worthy—and beyond that, it's kind of silly picking a "best game" anyway, considering that it depends so much on what you personally enjoy. If anything, take it as a list of games we've played here and think you should play too. Megan wasn't done before the holidays, though. She had an inside look at the fight tearing the Game Awards apart, with its new and diverse Future Class begging for the event itself to use its platform and voice to speak up about the Israel-Hamas war, not to mention the hostages waiting to be freed and the civilian catastrophe unfolding in Gaza. What did the Game Awards do in response to an impassioned plea from young gamers, developers, and budding talent in the industry? Well, nothing. Also wrapping up 2023, Will Bedingfield put together this excellent piece on how Hollywood's hunger for good video game adaptations is growing, and the TV and movie market is finally starting to take game worlds and narratives seriously. And look at that, all it took was several years of abysmal adaptations and a good few years of stellar ones to convince studio executives that gamers are worth spending money on. Imagine that! Okay, that's all the roundup-related stuff. You're probably interested in some more forward-looking gaming news, right? Fair enough. First up, make time to read Gabriel Leão's dispatch from Brazil, where he talks to the founders and attendees of Perifacon, the São Paulo region's local answer to big budget, studio-branded gaming conventions. Those fans aren't waiting for a big studio or production company to swoop in and create a fandom experience; they're doing it on their own, with great success. Next up, Elisa Shoenberger takes us to an art exhibition (which you can still visit if you're in Chicago) where video games, game narratives, and game-worlds-as-a-canvas for art are all front and center. The show is called Difference Machines, and she speaks to several of the artists, many of whom use game worlds as settings to produce their work. The interactive installations may look like games, but they are designed to push your boundaries and make you think. It's yet another step toward games being more formally recognized as an artistic medium. Finally, maybe it's not gaming news, but I love to remind everyone that it's the beginning of a new year, which means you should, before you do much else, take some time to back up all of your data. Yes, that includes your personal files and work data, but it should also include your save games, mods, and anything else you know you'd be upset if you lost if your system died tomorrow. So take it from our Gear team and follow their comprehensive guide to backing up your digital life. I'll see you back here next week! |
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