Welcome back to the WIRED Games newsletter, friends! I told you there would be a ton of gaming news from us this week, and I didn't disappoint, did I? I've also been spending a lot of time playing Starfield, and I'll get to our review in a moment. But before I do, I'll just say that while I've barely scratched the surface, what I've seen I really enjoy, and I think you will too if you pick it up. It's definitely going to be the kind of game everyone's playing in another five years, and I can't wait for the modders to pick up where Bethesda left off with the game. So our full Starfield review is here, written by Reid McCarter, and he notes that the game, like other Bethesda titles before it, uses a fairly compelling main storyline to get you to engage with the glorious world that the team has built. And if it appeals to you at all—fighting space pirates, exploring the expanse of space, and saving the day—you'll love it the way both of us do. Speaking of sandbox games, Eric Ravenscraft points out that the best sandbox games are the kinds you can break with your creativity. Sound familiar? That's right—it's what made games like Skyrim and Fallout so good, and it is also what makes more recent games like Breath of the Wild and Tears of the Kingdom such a treat. They give you a world and some basic direction and then let you play to your heart's content, whether inside or outside the rules. That's what makes them so much fun! Also out this past week is Nintendo's latest, Super Maro Bros. Wonder, and Megan Farokhmanesh had the opportunity to talk to game producer Takashi Tezuka about building the game, developing new superpowers for Mario, and more. These interviews are amazing: Don't miss your chance to learn the reason there's no mole Mario in the game. And Megan is right, Wonder is exactly the kind of game we get when developers have the opportunity to play around with what they're building. Next up, you didn't think we were going to let Baldur's Gate 3 pass without a review, did you? Well, you could be forgiven if you did, but Reid McCarter has the scoop on that game too. I'm sure we're not the first (and we probably won't be the last) to tell you that it's very, very good. But that's not just good because of the action, or the characters, or the RPG gameplay (all of which are excellent). It's that sometimes very specific types of games in a genre, like the pure computer-driven RPG, can really shine when they have an opportunity to. Not every game has to be everything to everyone. So a few weeks back, the Overwatch 2 team ran headlong into controversy because they planned to drop some of the player-versus-environment (PvE) content they were planning for the game. It made the community incredibly upset, and the team backtracked a little bit to focus on some of the PvE content they are planning to deliver. Some of that content is here now, in the form of short story missions that help flesh out the game world's running story, and Eric Ravenscraft says it's exactly what the game needs right now. It's not what players clamored for, but it's the right move for the game—for the most part. Finally, this week Simon Hill has a review of the Viture One XR Glasses, an augmented reality platform that will set you back about $550. He gives it a 6/10, pointing out that these are pretty expensive (especially if you get accessories) and it's difficult to find the sweet spot between seeing through them and seeing things in them. That said, they do work very well with other portable devices, like the Steam Deck and Nintendo Switch, and with gaming services, like PlayStation Plus or Xbox Cloud Gaming, that will let you play on one device and use your glasses as a 120" display. That's plenty for now, but we have more coming, so remember to visit us at WIRED Games. And if you have any questions, comments, or thoughts, drop us a line at games@WIRED.com. I'll see you back here next week. |
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